Recently, on the Bendis Board, poster Adam Greenberger started a thread reminiscing about the old Marvel Super Heroes Role Playing Game from TSR. Holy shit, the memories that came flooding back.
I started playing pen and paper RPGs in 6th Grade. This was in the olden days, of course, so I didn't have the options available to the youth of today. No MMORPGs. It was pen and paper or nothing. At the time, I was enrolled in a parochial school, so expressing an interest in Dungeons and Dragons would have been the equivalent of yelling “HAIL SATAN!” at your homeroom teacher. I was a huge comic book nerd, though, and I kept seeing ads in the back of Marvel comics for this game that would let you take on the role of your favorite super heroes. I NEEDED this game.
Again, this was that murky time before the internet, so my options for securing game materials were limited. I had to patiently save my pennies and then con my parents into driving me an hour away to the one game store I could find; the late, lamented Flock Stock & Barrel.
For the next four years, I would spend Saturday after Saturday unleashing all manner of cosmic comic mayhem in the Merry Marvel Manner on my friends and schoolmates. Once good old Pat Coleman moved away, I was the only hardcore comic book fan in my circle, so there were some fairly hilarious communication breakdowns as I tried to wrap my friends up in the machinations of Marvel’s most nefarious. For example, an ongoing argument as to the origins of Radioactive Man’s powers (“For the thousandth time, he did NOT live on Three Mile Island!”), and a seemingly impenetrable fog of confusion as to the Wrecking Crew (“So it’s like the Village People, but they’re ALL the construction worker?”). Also, I had at least one childhood chum who could not fathom why superheroes didn’t just shoot the bad guys, ala Dirty Harry. He would spend half of his time as Spider-Man trying to buy a handgun.
In the early going I used the pre-written modules TSR produced. My favorite was FAULTLINE, where the heroes had to race against time to thwart a bombing in NYC (Not a scenario that could probably play nowadays). Also, being a huge X-Men fan, I naturally gravitated to any chance to run a mutant-centric module. (Although those game days usually collapsed in arguments as to who would get to be Wolverine. )
Eventually, I started writing my own adventures. I will admit to a certain lack of sophistication to the plots, initially. Although my friends never seemed to catch on to the whole “The Villians Spell Their Name with the Stores They Rob” scheme until it was almost too late. By the time they figured out what was going on, the Wrecking Crew was down to the second “R”.
My favorite string of adventures came my freshman year of high school. I had purchased the Avengers sourcebook, which contained an adventure in which the players made brand new heroes and then started an “Avengers Experimental Franchise” in their hometown. (I wonder if the brains behind the Avengers: Initiative comics ever played that adventure). My players started AEF-CT, and based their headquarters in what was, at the time, an abandoned Sears department store in Manchester, Connecticut. Over the next year and change, a rotating team of homegrown heroes arrested the Taskmaster, bested Ultron, trounced the Mole Man, and handed the Brotherhood of Evil Mutants their collective asses not once, but twice.
At that point, I started devoting all of my RPG energy to the various iterations of Dungeons & Dragons. 20 years later, I still have a weekly D&D game, and I still love RPGs as much as I did. But I do miss those early innocent days of superheroism, friendship, and Spider-Man with a handgun.
For your entertainment, re-created as faithfully as I could remember, I present two of the founding members of the AEF-CT – Phoenix (originally created by Brian Wiatr), and Nightbird (originally created by Johanna Mead). (Thanks to HeroMachine 3.0 for the images.)
PHOENIX
Fighting - Good (10)
Agility – Remarkable (30)
Strength – Good (10)
Endurance – Incredible (40)
Reason – Remarkable (30)
Intuition – Good (10)
Psyche – Excellent (20)
Agility – Remarkable (30)
Strength – Good (10)
Endurance – Incredible (40)
Reason – Remarkable (30)
Intuition – Good (10)
Psyche – Excellent (20)
POWERS:
Fire Generation (Incredible) – Phoenix can generate flames and heat at will.
Fire Control (Amazing) – Phoenix can control existing flames and heat, shaping them, enlarging them, or extinguishing them.
Energy Sheath (Remarkable) – Phoenix can surround his body with an aura of flames, giving him protectiong from energy and physical attacks.
Carrier Wave (Incredible) – By projecting flames behind him, Phoenix can fly through the air.
Fire Generation (Incredible) – Phoenix can generate flames and heat at will.
Fire Control (Amazing) – Phoenix can control existing flames and heat, shaping them, enlarging them, or extinguishing them.
Energy Sheath (Remarkable) – Phoenix can surround his body with an aura of flames, giving him protectiong from energy and physical attacks.
Carrier Wave (Incredible) – By projecting flames behind him, Phoenix can fly through the air.
TALENTS:
Computer Science
Computer Science
NIGHTBIRD
Fighting - Amazing (50)
Agility – Excellent (20)
Strength – Incredible (40)
Endurance – Amazing (50)
Reason – Excellent (20)
Intuition – Good (10)
Psyche – Good (10)
Agility – Excellent (20)
Strength – Incredible (40)
Endurance – Amazing (50)
Reason – Excellent (20)
Intuition – Good (10)
Psyche – Good (10)
POWERS:
True Invulnerability (Incredible) – Nightbird is highly resistant to physical damage.
Hyper-Leaping (Remarkable) – Nightbird can make leaps of up to 40 feet.
True Invulnerability (Incredible) – Nightbird is highly resistant to physical damage.
Hyper-Leaping (Remarkable) – Nightbird can make leaps of up to 40 feet.
TALENTS:
Espionage; Law enforcement; Martial Arts A,B,C,D,E; Acrobatics
Espionage; Law enforcement; Martial Arts A,B,C,D,E; Acrobatics
This blog is for Brian, and Johanna, and Matt, Jason, Benji, Pat, Beth, Heather, Steve, Delio, Kristie, Ben, and any other members of the AEF-CT I may have forgotten.
LEONARDO GONZALEZ IS THE MAN
Leonardo Gonzalez is an insanely talented artist I am lucky enough to be working with on the forthcoming “Fairy Tale” issue of GrayHaven Comics’ “The Gathering” anthology. Everybody needs to go pick up a copy of Haunt #19, where you can see Leo’s art!
To celebrate the new creative team of Joe Casey and Nathan Fox, Image Comics ran a contest for fan art to grace the issue. Leo came in fourth overall, and then his piece was chosen by Joe Casey to appear in the book!
Congratulations to Leo, who is an awesome collaborator, a fantastic artist, and a genuinely good guy.
Here’s a preview of one of Leo’s page from our Gathering story, “The Heartbreak Tree”.
So go! Run and buy Haunt #19! Right now!
Hugs and kisses,
(The)Travis
Wow - I do a Google Images vanity-search for my name, and look what I find. I'm pretty sure Nightbird's costume incorporated the (infamous) thigh-high boots though. . . ;-)
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